Blogs — Shreyas Kalyanpad

3D avatar of Shreyas leaning against giant white letters spelling BLOGS

Because good design deserves a good explanation.

The Jam Study Does Not Say What Your Deck Says

Cover art for The Jam Study Does Not Say What Your Deck Says

Every deck that cuts a list cites one jam display from one grocery store. Pooled across 63 conditions and 5,036 people, the effect is 0.02. Here is what the evidence really supports, and the four things to check before you cut anything.

Published: November 9th

Recents

NASA Shipped a Design System in 1975

Cover art for NASA Shipped a Design System in 1975

NASA had a full design system on paper in 1975, and it is better written than most of the ones I see in Figma. Not because of the grid. Because it said no in public, and said why.

Published: November 6th

Writing the Eval Is the New Design Review

Cover art for Writing the Eval Is the New Design Review

Teams can watch every step their AI takes, but barely half test it against a real set of inputs. Deciding what counts as a good answer is a design job. Here is how to write it down.

Published: November 4th

Scroll Driven Animation Is an Accessibility Regression by Default

Cover art for Scroll Driven Animation Is an Accessibility Regression by Default

Scroll driven animation is a few lines of CSS now, and all three engines support it. The defaults are the problem: no reduced motion guard, and motion that runs the whole time an element is on screen. Five fixes and a four question audit.

Published: November 2nd

Your Design Critique Is a Conformity Experiment

Cover art for Your Design Critique Is a Conformity Experiment

The way most teams run critique is close to the setup psychologists use to produce conformity on purpose. The fix is not better intentions. It is a different running order.

Published: October 26th

The IKEA Effect Is Quietly Ruining Your Onboarding

Cover art for The IKEA Effect Is Quietly Ruining Your Onboarding

Designers quote the IKEA effect to justify long signup flows. The original study points the other way. Value appeared only when people were allowed to finish something, and that changes what the first five minutes of your product should do.

Published: October 21st

Prompting Is Not a Design Skill. Writing Acceptance Criteria Is.

Cover art for Prompting Is Not a Design Skill. Writing Acceptance Criteria Is.

Everyone is selling prompting as the new design skill. It is one level too low. The transferable skill is describing done precisely enough to judge what comes back. Five ways designers write adjectives when they should be writing tests.

Published: October 19th

People Do Not Pick the Best Option. They Pick the One They Can Defend.

Cover art for People Do Not Pick the Best Option. They Pick the One They Can Defend.

Users are not scoring your options. They are rehearsing an argument they will have to make to someone who was not in the room. Five places your comparison table arms the wrong choice, and what to ship instead.

Published: October 16th

Apple Gave Users a Dial and Took Away Yours

Cover art for Apple Gave Users a Dial and Took Away Yours

In May I wrote that Liquid Glass changed everything. I had the shape of it wrong. iOS 27 hands users a continuous slider over the material and stops honouring the key that let apps stay out of it. Liquid Glass is not an appearance you adopt. It is a range you have to survive.

Published: October 14th

Your Scariest Design Stat Is Nine People

Cover art for Your Scariest Design Stat Is Nine People

State of Prototyping asked 1,478 designers how AI is changing their work, and one finding went everywhere: researchers feel most at risk. Then I called the survey's own API and checked the row count. It is 23 people, nine of whom are the frightening number.

Published: October 12th

We Tried a Universal Icon Language in 1925. It Did Not Work Then Either.

Cover art for We Tried a Universal Icon Language in 1925. It Did Not Work Then Either.

Every few years a team strips the labels off its toolbar and calls it clean. Vienna ran that experiment properly in 1925, and the answer has not changed: icons are a helping language, not a replacement for words.

Published: October 9th

Cognitive Load Is Not About How Much Is On Screen

Cover art for Cognitive Load Is Not About How Much Is On Screen

Teams read cognitive load as screen density, so they strip the screen and the hard tasks get harder. The split that matters is between the load the task carries and the load you added.

Published: October 7th

Four CSS Features Made The 2026 List. One Is Safe To Ship.

Cover art for Four CSS Features Made The 2026 List. One Is Safe To Ship.

The 2026 interop list reads like a permission slip to delete code. I checked all four features against Baseline this morning. One is ready, one has no Safari, one is still partial in Firefox, and one is safe to ship anyway for a reason worth knowing.

Published: October 5th

73% Face a Higher Bar. 13% Changed the Rubric.

Cover art for 73% Face a Higher Bar. 13% Changed the Rubric.

73% of designers say the bar went up this year. 13% of leaders changed how designers are reviewed. When screens are nearly free to produce, counting them grades the tool, not the designer.

Published: October 2nd

Three Mile Island Was an Interface Failure

Cover art for Three Mile Island Was an Interface Failure

More than 100 alarms went off at Three Mile Island and none of them were ranked. The fix already existed and had for decades. A 2026 survey says most on-call teams have rebuilt the same control room in software.

Published: September 30th

Your Usability Test Lied Because the Prototype Was Pretty

Cover art for Your Usability Test Lied Because the Prototype Was Pretty

Pretty prototypes test well. A meta-analysis of 31 studies says they also work a little better, but nowhere near as well as the ratings suggest. Here is how to tell what your last test actually measured.

Published: September 28th

Designing Inside Someone Else's Chat Window

Cover art for Designing Inside Someone Else's Chat Window

Your interface can now run as a guest inside Claude or ChatGPT. The host owns the font, the colour, the navigation and the network. Five things you lose, what to do about each one, and a ten minute audit of your own product.

Published: September 25th

Your Design System Is an API Now. Almost Nobody Ships One.

Cover art for Your Design System Is an API Now. Almost Nobody Ships One.

Agents build UI from what they can read. One audit of 37 public design systems found six publishing tokens in the standard format and three shipping Code Connect. Here is what to publish, and in what order.

Published: September 23rd

Harry Beck Was Told No. Then Everyone Copied the Wrong Half.

Cover art for Harry Beck Was Told No. Then Everyone Copied the Wrong Half.

Beck's diagram has been copied by transit systems all over the world, and most of the copies took the half that does not matter. What he actually deleted, what it cost London, and the test for when you are allowed to get the data wrong on purpose.

Published: September 21st

They Remember Two Moments. You Still Owe Them the Middle.

Cover art for They Remember Two Moments. You Still Owe Them the Middle.

People judge an experience by its sharpest moment and its ending. Design writing turned that into permission to skip the middle. Five things the research really says, and a ten minute audit of your own product.

Published: September 18th

Code Is a Layer. You Are Still on the Waitlist.

Cover art for Code Is a Layer. You Are Still on the Waitlist.

Code layers are still behind a waitlist eleven weeks after Config. The habit they promise does not need them. Five moves you can make today, and a ten minute audit of your product file.

Published: September 11th

Six Ways to Spot an Interface an Agent Built

Cover art for Six Ways to Spot an Interface an Agent Built

You can spot an agent-built screen from across the room. Six tells, what each one is really missing, and why writing a longer prompt is the wrong lever.

Published: September 9th

Seven AI Tools Per Designer Is Six Too Many

Cover art for Seven AI Tools Per Designer Is Six Too Many

The average designer runs seven AI tools, up from three. The top two things slowing designers down are now learning the tools and juggling them, ahead of output quality. Cut to two, and judge a tool by whether it survived ninety days.

Published: September 2nd

AI Made Us Faster and Four Times Worse at Working Together

Cover art for AI Made Us Faster and Four Times Worse at Working Together

AI gave design a new gear, and one number in this year's 900-designer report moves the wrong way. Four times as many designers say collaboration has got worse. Five things that are actually breaking, and what to change on Monday.

Published: September 1st

The Sparkle Icon Is Now Illegal

Cover art for The Sparkle Icon Is Now Illegal

A sparkle no longer counts as telling anyone anything. Five things your interface has to do now that the EU rules are enforceable, and the one exemption every team will misuse.

Published: August 28th

Apple’s Liquid Glass Changed Everything

Cover art for Apple’s Liquid Glass Changed Everything

This document explored the evolution of Apple's design language from Skeuomorphism to Flat

Design and finally to Liquid Glass.

Published: May 12th

Why Your UX Metrics Are Lying to You

Cover art for Why Your UX Metrics Are Lying to You

Most UX metrics look good on dashboards but fail to reflect real user success, so teams should focus on measuring actual outcomes, effort, and task completion instead.

Published: April 17th

8 Generative UI Patterns Every Designer Must Know in 2026

Cover art for 8 Generative UI Patterns Every Designer Must Know in 2026

Generative UI is about designing systems that dynamically build and adapt interfaces in real time based on user intent, context, and behavior instead of fixed layouts.

Published: April 9th

The Complete Guide to Agentic UX Design

Cover art for The Complete Guide to Agentic UX Design

Agentic UX is about designing AI systems that act independently while building user trust through transparency, control, and clear accountability.

Published: April 2nd

AI Fatigue Is Real

Cover art for AI Fatigue Is Real

Users are exhausted by AI. And most products are making it worse. The trust deficit is real: high trial, steep drop-off after day 3, low 30-day retention.

Published: April 24th

No posts with that tag yet.

3D avatar of Shreyas leaning against giant white letters spelling BLOGS

Because good design deserves a good explanation.

The Jam Study Does Not Say What Your Deck Says

Cover art for The Jam Study Does Not Say What Your Deck Says

Every deck that cuts a list cites one jam display from one grocery store. Pooled across 63 conditions and 5,036 people, the effect is 0.02. Here is what the evidence really supports, and the four things to check before you cut anything.

Published: November 9th

Recents

NASA Shipped a Design System in 1975

Cover art for NASA Shipped a Design System in 1975

NASA had a full design system on paper in 1975, and it is better written than most of the ones I see in Figma. Not because of the grid. Because it said no in public, and said why.

Published: November 6th

Writing the Eval Is the New Design Review

Cover art for Writing the Eval Is the New Design Review

Teams can watch every step their AI takes, but barely half test it against a real set of inputs. Deciding what counts as a good answer is a design job. Here is how to write it down.

Published: November 4th

Scroll Driven Animation Is an Accessibility Regression by Default

Cover art for Scroll Driven Animation Is an Accessibility Regression by Default

Scroll driven animation is a few lines of CSS now, and all three engines support it. The defaults are the problem: no reduced motion guard, and motion that runs the whole time an element is on screen. Five fixes and a four question audit.

Published: November 2nd

Your Design Critique Is a Conformity Experiment

Cover art for Your Design Critique Is a Conformity Experiment

The way most teams run critique is close to the setup psychologists use to produce conformity on purpose. The fix is not better intentions. It is a different running order.

Published: October 26th

The IKEA Effect Is Quietly Ruining Your Onboarding

Cover art for The IKEA Effect Is Quietly Ruining Your Onboarding

Designers quote the IKEA effect to justify long signup flows. The original study points the other way. Value appeared only when people were allowed to finish something, and that changes what the first five minutes of your product should do.

Published: October 21st

Prompting Is Not a Design Skill. Writing Acceptance Criteria Is.

Cover art for Prompting Is Not a Design Skill. Writing Acceptance Criteria Is.

Everyone is selling prompting as the new design skill. It is one level too low. The transferable skill is describing done precisely enough to judge what comes back. Five ways designers write adjectives when they should be writing tests.

Published: October 19th

People Do Not Pick the Best Option. They Pick the One They Can Defend.

Cover art for People Do Not Pick the Best Option. They Pick the One They Can Defend.

Users are not scoring your options. They are rehearsing an argument they will have to make to someone who was not in the room. Five places your comparison table arms the wrong choice, and what to ship instead.

Published: October 16th

Apple Gave Users a Dial and Took Away Yours

Cover art for Apple Gave Users a Dial and Took Away Yours

In May I wrote that Liquid Glass changed everything. I had the shape of it wrong. iOS 27 hands users a continuous slider over the material and stops honouring the key that let apps stay out of it. Liquid Glass is not an appearance you adopt. It is a range you have to survive.

Published: October 14th

Your Scariest Design Stat Is Nine People

Cover art for Your Scariest Design Stat Is Nine People

State of Prototyping asked 1,478 designers how AI is changing their work, and one finding went everywhere: researchers feel most at risk. Then I called the survey's own API and checked the row count. It is 23 people, nine of whom are the frightening number.

Published: October 12th

We Tried a Universal Icon Language in 1925. It Did Not Work Then Either.

Cover art for We Tried a Universal Icon Language in 1925. It Did Not Work Then Either.

Every few years a team strips the labels off its toolbar and calls it clean. Vienna ran that experiment properly in 1925, and the answer has not changed: icons are a helping language, not a replacement for words.

Published: October 9th

Cognitive Load Is Not About How Much Is On Screen

Cover art for Cognitive Load Is Not About How Much Is On Screen

Teams read cognitive load as screen density, so they strip the screen and the hard tasks get harder. The split that matters is between the load the task carries and the load you added.

Published: October 7th

Four CSS Features Made The 2026 List. One Is Safe To Ship.

Cover art for Four CSS Features Made The 2026 List. One Is Safe To Ship.

The 2026 interop list reads like a permission slip to delete code. I checked all four features against Baseline this morning. One is ready, one has no Safari, one is still partial in Firefox, and one is safe to ship anyway for a reason worth knowing.

Published: October 5th

73% Face a Higher Bar. 13% Changed the Rubric.

Cover art for 73% Face a Higher Bar. 13% Changed the Rubric.

73% of designers say the bar went up this year. 13% of leaders changed how designers are reviewed. When screens are nearly free to produce, counting them grades the tool, not the designer.

Published: October 2nd

Three Mile Island Was an Interface Failure

Cover art for Three Mile Island Was an Interface Failure

More than 100 alarms went off at Three Mile Island and none of them were ranked. The fix already existed and had for decades. A 2026 survey says most on-call teams have rebuilt the same control room in software.

Published: September 30th

Your Usability Test Lied Because the Prototype Was Pretty

Cover art for Your Usability Test Lied Because the Prototype Was Pretty

Pretty prototypes test well. A meta-analysis of 31 studies says they also work a little better, but nowhere near as well as the ratings suggest. Here is how to tell what your last test actually measured.

Published: September 28th

Designing Inside Someone Else's Chat Window

Cover art for Designing Inside Someone Else's Chat Window

Your interface can now run as a guest inside Claude or ChatGPT. The host owns the font, the colour, the navigation and the network. Five things you lose, what to do about each one, and a ten minute audit of your own product.

Published: September 25th

Your Design System Is an API Now. Almost Nobody Ships One.

Cover art for Your Design System Is an API Now. Almost Nobody Ships One.

Agents build UI from what they can read. One audit of 37 public design systems found six publishing tokens in the standard format and three shipping Code Connect. Here is what to publish, and in what order.

Published: September 23rd

Harry Beck Was Told No. Then Everyone Copied the Wrong Half.

Cover art for Harry Beck Was Told No. Then Everyone Copied the Wrong Half.

Beck's diagram has been copied by transit systems all over the world, and most of the copies took the half that does not matter. What he actually deleted, what it cost London, and the test for when you are allowed to get the data wrong on purpose.

Published: September 21st

They Remember Two Moments. You Still Owe Them the Middle.

Cover art for They Remember Two Moments. You Still Owe Them the Middle.

People judge an experience by its sharpest moment and its ending. Design writing turned that into permission to skip the middle. Five things the research really says, and a ten minute audit of your own product.

Published: September 18th

Code Is a Layer. You Are Still on the Waitlist.

Cover art for Code Is a Layer. You Are Still on the Waitlist.

Code layers are still behind a waitlist eleven weeks after Config. The habit they promise does not need them. Five moves you can make today, and a ten minute audit of your product file.

Published: September 11th

Six Ways to Spot an Interface an Agent Built

Cover art for Six Ways to Spot an Interface an Agent Built

You can spot an agent-built screen from across the room. Six tells, what each one is really missing, and why writing a longer prompt is the wrong lever.

Published: September 9th

Seven AI Tools Per Designer Is Six Too Many

Cover art for Seven AI Tools Per Designer Is Six Too Many

The average designer runs seven AI tools, up from three. The top two things slowing designers down are now learning the tools and juggling them, ahead of output quality. Cut to two, and judge a tool by whether it survived ninety days.

Published: September 2nd

AI Made Us Faster and Four Times Worse at Working Together

Cover art for AI Made Us Faster and Four Times Worse at Working Together

AI gave design a new gear, and one number in this year's 900-designer report moves the wrong way. Four times as many designers say collaboration has got worse. Five things that are actually breaking, and what to change on Monday.

Published: September 1st

The Sparkle Icon Is Now Illegal

Cover art for The Sparkle Icon Is Now Illegal

A sparkle no longer counts as telling anyone anything. Five things your interface has to do now that the EU rules are enforceable, and the one exemption every team will misuse.

Published: August 28th

Apple’s Liquid Glass Changed Everything

Cover art for Apple’s Liquid Glass Changed Everything

This document explored the evolution of Apple's design language from Skeuomorphism to Flat

Design and finally to Liquid Glass.

Published: May 12th

Why Your UX Metrics Are Lying to You

Cover art for Why Your UX Metrics Are Lying to You

Most UX metrics look good on dashboards but fail to reflect real user success, so teams should focus on measuring actual outcomes, effort, and task completion instead.

Published: April 17th

8 Generative UI Patterns Every Designer Must Know in 2026

Cover art for 8 Generative UI Patterns Every Designer Must Know in 2026

Generative UI is about designing systems that dynamically build and adapt interfaces in real time based on user intent, context, and behavior instead of fixed layouts.

Published: April 9th

The Complete Guide to Agentic UX Design

Cover art for The Complete Guide to Agentic UX Design

Agentic UX is about designing AI systems that act independently while building user trust through transparency, control, and clear accountability.

Published: April 2nd

AI Fatigue Is Real

Cover art for AI Fatigue Is Real

Users are exhausted by AI. And most products are making it worse. The trust deficit is real: high trial, steep drop-off after day 3, low 30-day retention.

Published: April 24th

No posts with that tag yet.

3D avatar of Shreyas leaning against giant white letters spelling BLOGS

Because good design deserves a good explanation.

The Jam Study Does Not Say What Your Deck Says

Cover art for The Jam Study Does Not Say What Your Deck Says

Every deck that cuts a list cites one jam display from one grocery store. Pooled across 63 conditions and 5,036 people, the effect is 0.02. Here is what the evidence really supports, and the four things to check before you cut anything.

Published: November 9th

Recents

NASA Shipped a Design System in 1975

Cover art for NASA Shipped a Design System in 1975

NASA had a full design system on paper in 1975, and it is better written than most of the ones I see in Figma. Not because of the grid. Because it said no in public, and said why.

Published: November 6th

Writing the Eval Is the New Design Review

Cover art for Writing the Eval Is the New Design Review

Teams can watch every step their AI takes, but barely half test it against a real set of inputs. Deciding what counts as a good answer is a design job. Here is how to write it down.

Published: November 4th

Scroll Driven Animation Is an Accessibility Regression by Default

Cover art for Scroll Driven Animation Is an Accessibility Regression by Default

Scroll driven animation is a few lines of CSS now, and all three engines support it. The defaults are the problem: no reduced motion guard, and motion that runs the whole time an element is on screen. Five fixes and a four question audit.

Published: November 2nd

Your Design Critique Is a Conformity Experiment

Cover art for Your Design Critique Is a Conformity Experiment

The way most teams run critique is close to the setup psychologists use to produce conformity on purpose. The fix is not better intentions. It is a different running order.

Published: October 26th

The IKEA Effect Is Quietly Ruining Your Onboarding

Cover art for The IKEA Effect Is Quietly Ruining Your Onboarding

Designers quote the IKEA effect to justify long signup flows. The original study points the other way. Value appeared only when people were allowed to finish something, and that changes what the first five minutes of your product should do.

Published: October 21st

Prompting Is Not a Design Skill. Writing Acceptance Criteria Is.

Cover art for Prompting Is Not a Design Skill. Writing Acceptance Criteria Is.

Everyone is selling prompting as the new design skill. It is one level too low. The transferable skill is describing done precisely enough to judge what comes back. Five ways designers write adjectives when they should be writing tests.

Published: October 19th

People Do Not Pick the Best Option. They Pick the One They Can Defend.

Cover art for People Do Not Pick the Best Option. They Pick the One They Can Defend.

Users are not scoring your options. They are rehearsing an argument they will have to make to someone who was not in the room. Five places your comparison table arms the wrong choice, and what to ship instead.

Published: October 16th

Apple Gave Users a Dial and Took Away Yours

Cover art for Apple Gave Users a Dial and Took Away Yours

In May I wrote that Liquid Glass changed everything. I had the shape of it wrong. iOS 27 hands users a continuous slider over the material and stops honouring the key that let apps stay out of it. Liquid Glass is not an appearance you adopt. It is a range you have to survive.

Published: October 14th

Your Scariest Design Stat Is Nine People

Cover art for Your Scariest Design Stat Is Nine People

State of Prototyping asked 1,478 designers how AI is changing their work, and one finding went everywhere: researchers feel most at risk. Then I called the survey's own API and checked the row count. It is 23 people, nine of whom are the frightening number.

Published: October 12th

We Tried a Universal Icon Language in 1925. It Did Not Work Then Either.

Cover art for We Tried a Universal Icon Language in 1925. It Did Not Work Then Either.

Every few years a team strips the labels off its toolbar and calls it clean. Vienna ran that experiment properly in 1925, and the answer has not changed: icons are a helping language, not a replacement for words.

Published: October 9th

Cognitive Load Is Not About How Much Is On Screen

Cover art for Cognitive Load Is Not About How Much Is On Screen

Teams read cognitive load as screen density, so they strip the screen and the hard tasks get harder. The split that matters is between the load the task carries and the load you added.

Published: October 7th

Four CSS Features Made The 2026 List. One Is Safe To Ship.

Cover art for Four CSS Features Made The 2026 List. One Is Safe To Ship.

The 2026 interop list reads like a permission slip to delete code. I checked all four features against Baseline this morning. One is ready, one has no Safari, one is still partial in Firefox, and one is safe to ship anyway for a reason worth knowing.

Published: October 5th

73% Face a Higher Bar. 13% Changed the Rubric.

Cover art for 73% Face a Higher Bar. 13% Changed the Rubric.

73% of designers say the bar went up this year. 13% of leaders changed how designers are reviewed. When screens are nearly free to produce, counting them grades the tool, not the designer.

Published: October 2nd

Three Mile Island Was an Interface Failure

Cover art for Three Mile Island Was an Interface Failure

More than 100 alarms went off at Three Mile Island and none of them were ranked. The fix already existed and had for decades. A 2026 survey says most on-call teams have rebuilt the same control room in software.

Published: September 30th

Your Usability Test Lied Because the Prototype Was Pretty

Cover art for Your Usability Test Lied Because the Prototype Was Pretty

Pretty prototypes test well. A meta-analysis of 31 studies says they also work a little better, but nowhere near as well as the ratings suggest. Here is how to tell what your last test actually measured.

Published: September 28th

Designing Inside Someone Else's Chat Window

Cover art for Designing Inside Someone Else's Chat Window

Your interface can now run as a guest inside Claude or ChatGPT. The host owns the font, the colour, the navigation and the network. Five things you lose, what to do about each one, and a ten minute audit of your own product.

Published: September 25th

Your Design System Is an API Now. Almost Nobody Ships One.

Cover art for Your Design System Is an API Now. Almost Nobody Ships One.

Agents build UI from what they can read. One audit of 37 public design systems found six publishing tokens in the standard format and three shipping Code Connect. Here is what to publish, and in what order.

Published: September 23rd

Harry Beck Was Told No. Then Everyone Copied the Wrong Half.

Cover art for Harry Beck Was Told No. Then Everyone Copied the Wrong Half.

Beck's diagram has been copied by transit systems all over the world, and most of the copies took the half that does not matter. What he actually deleted, what it cost London, and the test for when you are allowed to get the data wrong on purpose.

Published: September 21st

They Remember Two Moments. You Still Owe Them the Middle.

Cover art for They Remember Two Moments. You Still Owe Them the Middle.

People judge an experience by its sharpest moment and its ending. Design writing turned that into permission to skip the middle. Five things the research really says, and a ten minute audit of your own product.

Published: September 18th

Code Is a Layer. You Are Still on the Waitlist.

Cover art for Code Is a Layer. You Are Still on the Waitlist.

Code layers are still behind a waitlist eleven weeks after Config. The habit they promise does not need them. Five moves you can make today, and a ten minute audit of your product file.

Published: September 11th

Six Ways to Spot an Interface an Agent Built

Cover art for Six Ways to Spot an Interface an Agent Built

You can spot an agent-built screen from across the room. Six tells, what each one is really missing, and why writing a longer prompt is the wrong lever.

Published: September 9th

Seven AI Tools Per Designer Is Six Too Many

Cover art for Seven AI Tools Per Designer Is Six Too Many

The average designer runs seven AI tools, up from three. The top two things slowing designers down are now learning the tools and juggling them, ahead of output quality. Cut to two, and judge a tool by whether it survived ninety days.

Published: September 2nd

AI Made Us Faster and Four Times Worse at Working Together

Cover art for AI Made Us Faster and Four Times Worse at Working Together

AI gave design a new gear, and one number in this year's 900-designer report moves the wrong way. Four times as many designers say collaboration has got worse. Five things that are actually breaking, and what to change on Monday.

Published: September 1st

The Sparkle Icon Is Now Illegal

Cover art for The Sparkle Icon Is Now Illegal

A sparkle no longer counts as telling anyone anything. Five things your interface has to do now that the EU rules are enforceable, and the one exemption every team will misuse.

Published: August 28th

Apple’s Liquid Glass Changed Everything

Cover art for Apple’s Liquid Glass Changed Everything

This document explored the evolution of Apple's design language from Skeuomorphism to Flat

Design and finally to Liquid Glass.

Published: May 12th

Why Your UX Metrics Are Lying to You

Cover art for Why Your UX Metrics Are Lying to You

Most UX metrics look good on dashboards but fail to reflect real user success, so teams should focus on measuring actual outcomes, effort, and task completion instead.

Published: April 17th

8 Generative UI Patterns Every Designer Must Know in 2026

Cover art for 8 Generative UI Patterns Every Designer Must Know in 2026

Generative UI is about designing systems that dynamically build and adapt interfaces in real time based on user intent, context, and behavior instead of fixed layouts.

Published: April 9th

The Complete Guide to Agentic UX Design

Cover art for The Complete Guide to Agentic UX Design

Agentic UX is about designing AI systems that act independently while building user trust through transparency, control, and clear accountability.

Published: April 2nd

AI Fatigue Is Real

Cover art for AI Fatigue Is Real

Users are exhausted by AI. And most products are making it worse. The trust deficit is real: high trial, steep drop-off after day 3, low 30-day retention.

Published: April 24th

No posts with that tag yet.